
#METAL GEAR RISING REVENGEANCE PC 60FPS PC#
The high octane action, unique combat mechanics and craziness of Metal Gear Rising: Revengeance made it one of my favourite games of 2013, so it’s great to see Konami and Platinum Games show some love for the PC platform by bringing Raiden’s latest adventure to Steam. Open Metal Gear Rising, go to Graphic Options and disable fullscreen. For all these methods your game must be windowed.

If, for whatever reason, you missed out on this crazy action title for consoles, then you really owe yourself to check out this solid PC port that comes with both DLC campaigns for added bonus. Use one of the tools below if you are having trouble with your frames such as the 30fps cap or the game runs at 60fps but feels slow. Only exception is multiplayer where latency can be affected by bad fps. Revengeance is a completely different ball game to what you have come to expect from Metal Gear – it’s purely an action game that builds upon some tropes from franchise entries, but mostly just tries to do its own thing. Unless you have a 120hz monitor and a rig that can run games 120fps there is no point in having an FPS higher than 60fps on a 60hz monitor. Think of it as Konami’s entrance into the pure-action, hack-and-slash genre that includes such greats as Bayonetta, the Devil May Cry series and the Ninja Gaiden series (well, not Ninja Gaiden 3, we know what happened there). With Platinum Games behind the helm, a company that arguably created one of the best in the genre, the game was certainly put into good hands after Konami’s failed attempts at making Raiden: The Watermelon Slicer. Let’s kick off with the meat of the game – the combat. Platinum Games has given Revengeance a very distinctive mechanic that is based around Raiden’s use of a Japanese blade, the Katana.

For starters, there is no dedicated block button in the game. Instead, you have to master the key art of parrying attacks – a fundamental and highly required move that you HAVE to use to become good at the game – and this is all about precise timing.

Parry too late and Raiden will get pushed back from the enemy, parry a little late or a bit early and Raiden will simply block the attack, but parry perfectly and Raiden will automatically counter with a blade swipe, which you can then follow on with a combo. To activate a parry, you need to press light attack and a direction at the same time. Do this correctly within an allocated time window and Raiden puts up his sword and holds a stance. YouTuber BSoD Gaming managed to play at 4K and over 30 FPS (up to 60 FPS, which seems to be an engine limit of Metal Gear Solid 4) before.
